Time Spent: Between 48 and 100 hours (Time frame of the various jams)
Work Type: Gamejams - Hobby
Software: Photoshop, Unity, Blender, Github
Tasks: Concept Art, GameArt, "Animation", Illustration, UIUX, Art Direction...
For the past couple of years, I participated in a couple of gamejams both locally (Global GameJam 2020, Arte Gamejam) and remotely (Extra Credits, GMTK...) in order to practice working in a team.
I strongly believe Art doesn't exist in a vacuum.
To be the most useful I can for a team, understanding other departments is key. Understanding the basics of code allows me to be better at designing UI that works rapidly and efficiently in a fast-paced environment such as a gamejam (Unity free premium class on the basics of C# in Unity helped me toward that goal).
Understanding others, the way they work, how they think and see the world is helpful in communicating effectively and growing as a team. Doing such small projects regularly helps me practice it.
Ludum Dare 50 is the latest work we did in around 72 hours in a team of 6 (1 dev, 1 artist, 4 composers, SFX and voice actors). Discover below the concept and the in-game result.
Check the submission here
Play the game here directly within your browser
Crunch was inexistant! Our main dev worked part time on the project while I was getting full 9 hours of sleep. We even had time for open playtesting and balancing! To achieve this feat we:
Final results
Overall: 35th (4.275 average from 73 ratings)
Fun: 181st (3.871 average from 72 ratings)
Innovation: 61st (4.077 average from 73 ratings)
Theme: 119th (4.218 average from 73 ratings)
Graphics: 44th (4.606 average from 73 ratings)
Audio: 3rd (4.643 average from 72 ratings)
Humor: 21st (4.393 average from 72 ratings)
Mood: 65th (4.268 average from 73 ratings)
Presented Submission: Ludum Dare 50
Past Submissions:
PirateJam Prejam Skirmish 2020
8bits to infinity - PaletteJam
Here are 3 more articles you might enjoy :
The card images have fit set to cover, so they fill their masking container without stretching. Try making the “Cards Image Mask” a circle using border-radius or adjusting the size ratio using top padding. Don’t forget to set an alt description for each image, which will help with accessibility.