I am a environment illustration and concept artist. I was working in Bandai Namco Before. And currently I am doing background illustration for visual novel game or RPG game.
This is a piece of artwork for visual novel game. This is a fantasy town with art style of Traditional Korean building and Steampunk elements. I was trying to make this piece more closer to anime background scene.
I finish this project by 3-4 days, 1-2day for modeling in Blender and another 2 days to polish in Photoshop.
Mostly doing 3d modeling in Blender and in the end I just tweaking color and brightness and painting in Photoshop. The most important part is to remove "3D Feeling".
Game Developer
Firstly I will tell him the price of the artwork and how long I would need for the project.
Secondly I collect the deposit payment before jump into the real work.
I will show him some sketches before doing the work. usually there would be some feedback based on the sketches I did, and I will take note and jump into a deeper work to show him more progress.
Show your responsibilities and passions to clients and always show progress to make sure your work stay in right path. The last is always work beyond what your client want and doing all your best for every piece of artwork.
Always try to analyze the other artist work, no matter digital or traditional. You will learn faster from other artist than just lock yourself in the room and draw.
Here are 3 more articles you might enjoy :
The card images have fit set to cover, so they fill their masking container without stretching. Try making the “Cards Image Mask” a circle using border-radius or adjusting the size ratio using top padding. Don’t forget to set an alt description for each image, which will help with accessibility.