Unconventional Warfare
Time Spent by levels:
40 to 60 hours (depending on complexity, if concept arts needed)
Work Type:
Client - The Doves
Software:
Photoshop, Unity, Blender3D, Source Tree/Github
Tasks:
Concept Art, Level Design, Level Art, Implementation
First hired as concept artist and level designer for one level, I quickly got tasked with level art and implementation in-game on this tactical real-time wargame.
The goal was to finish a working demo (vertical slice) in order to promote the game during a Kickstarter campaign. Thanks to team hardwork, it was a success!