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Noel-Tien Nguyen-The
Noel-Tien Nguyen-The
Concept Artist/ 2D Artist/ Illustrator
Brussels, Belgium

Hi !
Thank you for passing by and having some interest in my work.

I am a French Game Artist and Illustrator currently working in Europe. I have 3 years of work experience in Games. Specialized in Concept Art, my range of experience covers hands-on work in game pipeline such as Game Art, Level Layout, UI/UX, Unity.

Resume PDF

Skills

Concept ArtCharacter DesignIllustrationLevel DesignVideogamesGame Art

Software proficiency

Photoshop
Photoshop
Blender
Blender
Unity
Unity
Flash
Flash
MagicaVoxel
MagicaVoxel
Source Control
Source Control

Productions

  • Itchio cover
    • Video Game
      Gamejams
    • Year
      1968
    • Role
      Game Artist
    • Company
      https://alcyp.itch.io/
  • Ed7nzgou4aetvzt
    • Video Game
      Unconventional Warfare
    • Year
      1960
    • Role
      Level Designer, Level Artist, Concept Artist
    • Company
      The Doves
  • Noel tien nguyen the izkal final3
    • Board & Card Games
      FAITH
    • Year
      2015
    • Role
      Illustrator (Traineeship)
    • Company
      Burning Games

Experience

  • Level Designer Level Artist at The Doves
    Internet City
    June 2019 - November 2019

    Freelance client

    Currently working on Unconventional Warfare (https://www.patreon.com/UnWar)

    - Level Design

    - Level Art

    - Environment Concept Art

  • Game Artist at Freelance
    Worldwide, Belgium
    May 2019 - Present

    Main tasks include :

    - Concept Art (Characters, keyshots, Environments, game levels, props...)

    - Illustrations

    - Level Design (Design, concept and implementation in Unity)

    - Environment Art

    Other tasks can be :

    - UI/UX and VFX

    - 3D (low poly)

    - Lighting in Unity

  • 2D Concept Artist at Gameloft
    Hanoi, Vietnam
    August 2017 - May 2019

    - Responsible for concept art designs of ambitious 3D games, from the first concept phases to the completion of the project.

    - Design characters/vehicles/environment concepts, based on game design descriptions.

    - Active involvement in the game creation process by interacting with the game designer and Lead Artist.

    - Effectively contributing to the art pipeline while understanding target platform constraints.

    - Meeting project deadlines/milestones as set by project leads.

  • 2D Concept Artist Intern at Gameloft
    Hanoi, Vietnam
    May 2017 - August 2017

  • Concept Artist at Frozen Realm Studios
    Remote
    January 2017 - May 2017

    - Design characters/vehicles/props concepts, based on game design descriptions.

    - Concepts for Key Art and storyboard for the narrative of the game under the direction of the Lead Artist.

  • Illustrator, 2D Artist at CREO
    Montreal, Canada
    April 2012 - August 2012

    Internship at Creo Inc.

    - Interface designs, concept arts, clothing and props design for serious games : Clic mathématique, Eurêka & Science en Jeu.

    - Layout, graphic design and interactive animations of Sci-Mag, pedagogic e-magazine.