Currently working on Unconventional Warfare (https://www.patreon.com/UnWar)
- Level Design
- Level Art
Main tasks include :
- Concept Art (Characters, keyshots, Environments, game levels, props...)
- Level Design (Design, concept and implementation in Unity)
- Environment Art
Other tasks can be :
- UI/UX and VFX
- 3D (low poly)
- Lighting in Unity
- Responsible for concept art designs of ambitious 3D games, from the first concept phases to the completion of the project.
- Design characters/vehicles/environment concepts, based on game design descriptions.
- Active involvement in the game creation process by interacting with the game designer and Lead Artist.
- Effectively contributing to the art pipeline while understanding target platform constraints.
- Meeting project deadlines/milestones as set by project leads.
- Design characters/vehicles/props concepts, based on game design descriptions.
- Concepts for Key Art and storyboard for the narrative of the game under the direction of the Lead Artist.
Internship at Creo Inc.
- Interface designs, concept arts, clothing and props design for serious games : Clic mathématique, Eurêka & Science en Jeu.
- Layout, graphic design and interactive animations of Sci-Mag, pedagogic e-magazine.